In-Game Footage Released!

Enough with the interviewing and talking — let’s show you what the game is!

We are happy to announce that our first gameplay trailer was unleashed to the public through IGN.com this week. It highlights in-game action of each time period you’ll be exploring in Darkest of Days. We hope you enjoy what you see. There is plenty more to come throughout the summer, so stay tuned!

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Gaming Nexus Goes Behind the Scenes

Gaming Nexus dives deeper into the inspiration and technology that stand behind our debut FPS, Darkest of Days.  You’ll find out a bit more on the “who, what, why and how”,  and the balancing act and decision making that goes into time travel, historical battles, and of course…future weaponry.

Read through the full interview here:  Gaming Nexus Article

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Deutschland Discovers Darkest of Days

Bill Wadleigh, Producer of Darkest of Days, and  Aaron Schurman, Designer, talk with PCGames.de and shed light on what our international audience can be looking forward to.

Read the full interview here (in German) : PC Games Interview

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Darkest of Days on Msnbc.com

Visit msnbc.com for Breaking News, World News, and News about the Economy

Darkest of Days’ Creative Designer and CEO of Phantom EFX, Aaron Schurman, talks with Msnbc.com’s Todd Kenreck about what Darkest of Days will be bringing to the table. Enjoy!

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Darkest of Days on PCGP

Check out the PC Gamer’s Podcast. There is a nice chat sparked up regarding Darkest of Days after a few listeners called in curious about our development and release status.

Take a listen here: PC Gamer Podcast: Episode #169

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Marmoset’s Fluids


Fluid Dynamics on the GPU from andres reinot on Vimeo

Mostly for kicks, Andres has been working on a fluid dynamics demo.  This video is of PhysX fluid particles being simulated on the GPU and rendered in the Marmoset Engine (in a Toolbag module actually).  A fountain of 20,000 particles is being simulated by one GeForce 8800 GTS and being drawn by another GeForce 8800 GTS runs at 50 fps on a good day, though no actual optimization work has been done.  This demo does serve a purpose: it is preparation for our super-cool, super-secret tech plans this summer.

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