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Darkest of Days: Time and Punishment

Our second trailer for Darkest of Days was unleashed to the public this weekend on IGN. This video dives a little deeper into the game mechanics and shares a bit about a little feature we like to call “Auras”.  Enjoy!

Visit our official Darkest of Days website here: www.darkestofdays.com

More Darkest of Days Info at IGN

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Jun 23, 2009 | Categories: Development, Media

AquaSpank Lite released

aquaspank_titleIt has been about a month since AquaSpank was first released for the iPhone and iPod Touch. We’ve had some great feedback so far, and we would really love to share the experience with many, many more! You can now try out six action-packed rounds of gameplay for FREE by downloading the “Lite” version of AquaSpank.

In addition to the “Lite” version, to make the idea of personally owning 8monkey Labs’ little iPhone experiment even sexier to the skeptical mobile shoppers of the world, we’ve also dropped the price of the full, unlimited-gameplay version down to $0.99!

Download the “Lite” version of AquaSpank now by clicking the link below:

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Jun 23, 2009 | Categories: Development

Darkest of Days - NVIDIA Developer Roundtable

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A few members of our development team recently took part in a roundtable discussion with NVIDIA and several media outlets to shed some light on how NVIDIA’s PhysX is used in our upcoming FPS, Darkest of Days.

One feature definitely worth mentioning is NVIDIA’s GPU acceleration for PhysX.  The ability to compute PhysX on the GPU has been incredible for us, and truly has taken the level of naturalism in our environments to a much higher level. With that feature enabled, we are able to fill our battlefield’s with thousands more physically-active particles — everything ranging from leaves blowing through the fields with each gust of wind to the billowing smoke clouds and dirt clods thrown up by every artillery strike.

Screenshots and videos of the effects in action will be coming, but in the meantime:

Find out more by visiting the latest headlines at NVIDIA’s nZone.

Go directly to the transcript of the roundtable here: Darkest of Days—Interview

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Jun 02, 2009 | Categories: Development

Your iPhone Has Been Spanked

shot2.jpgOur first mobile application is now available! Aquaspank represents a fun little excursion from our regular work here at 8monkey. It has been a chance for some members of our team to try a new platform, solve some new problems, and just generally do something completely different. We were all surprised by how fast the iPhone actually is; it’s been a while since we looked at any mobile platforms and the difference from just a few years ago is striking. Aquaspank is able to draw up to about a thousand blended, textured, particles on screen at once in addition to a refraction effect and a basic physics sim on each bubble. We hit the limit on pixel fill long before the CPU became a factor, so there’s probably even more room to play with there. This should be an interesting platform to keep an eye on to be sure.

You can view screenshots and details on Aquaspank at our games page here.

If you’re already sold and just want to get the game, then head on over to the store:

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May 08, 2009 | Categories: Development

NVIDIA PhysX Press Release

physxbynv_whiteNVIDIA is doing a bit of work publicizing titles using its PhysX technology, including Darkest of Days. A press release sent out today contains some info about the game, a few new screen shots, and of course plenty about PhysX. You can read it here.

PhysX is part of an interesting trend toward moving more non-graphics computation onto the GPU. 8monkey is currently conducting some research into adding some GPU simulated particles and fluids to Darkest of Days with PhysX. Expect more developments in this area soon.

Press Release: NVIDIA PhysX Technology Brightens Darkest of Days

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Apr 28, 2009 | Categories: Development, Research

In-Game Footage Released!

Enough with the interviewing and talking — let’s show you what the game is!

We are happy to announce that our first gameplay trailer was unleashed to the public through IGN.com this week. It highlights in-game action of each time period you’ll be exploring in Darkest of Days. We hope you enjoy what you see. There is plenty more to come throughout the summer, so stay tuned!

More Darkest of Days Info
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Apr 24, 2009 | Categories: Media