Friends of 8monkey
Phantom EFX
Our publisher for Darkest of Days. They gave us our first opportunity to show what we can do with the Marmoset Engine. It’s been a pleasure working with these guys!
3 Point Studios
We worked with these guys on Darkest of Days. They are an incredible group of artists that have worked with some of the biggest names in game development. Their work definitely speaks for itself.
Intuition Games
These guys are our fellow Iowan indie game developers. They are doing creative, top-secret, super-scientific things down in Des Moines. Okay… so actually they tend to post everything they are thinking and doing on their blog - give it a look.
the polycount Community
Cool kids. Passionate about games. Enough said.
Lightning Toads
Long before 8monkey was conceived, we were making some of our very first game demos with a few of these guys. They are an incredibly talented programming group and are currently developing games for just about every major mobile platform.
Santiago Orgaz
He developed - and has been frequently improving - a great tool called xNormal. xNormal was our primary tool used for normal map and occlusion map generation on the development of Darkest of Days.


