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	<title>8monkey Labs &#187; Game Development</title>
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		<title>Battle Slots &#124; Demo Available Now</title>
		<link>http://www.8monkeylabs.com/archives/1247</link>
		<comments>http://www.8monkeylabs.com/archives/1247#comments</comments>
		<pubDate>Fri, 08 Apr 2011 17:43:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[Battle Slots]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[PC demo]]></category>

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		<description><![CDATA[That&#8217;s right. The PC demo for Battle Slots is available now! Download it. Play it. Preorder it. You should definitely grab it right away as all demo downloads include a promo code for 20% off if you preorder before April &#8230; <a href="http://www.8monkeylabs.com/archives/1247">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>DoD Postmortem on Gamasutra</title>
		<link>http://www.8monkeylabs.com/archives/601</link>
		<comments>http://www.8monkeylabs.com/archives/601#comments</comments>
		<pubDate>Sat, 28 Nov 2009 14:19:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[8monkey Labs]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[Gamasutra Postmortem]]></category>
		<category><![CDATA[Game Development]]></category>

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		<description><![CDATA[We received a great opportunity from Gamasutra.com to release a postmortem on the making of Darkest of Days.  It&#8217;s a great 4-page read that dives behind-the-scenes and shares the highs and lows we experienced through the development process on our &#8230; <a href="http://www.8monkeylabs.com/archives/601">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>StrafeRight Developer Interview</title>
		<link>http://www.8monkeylabs.com/archives/561</link>
		<comments>http://www.8monkeylabs.com/archives/561#comments</comments>
		<pubDate>Thu, 22 Oct 2009 17:24:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<category><![CDATA[8monkey Labs]]></category>
		<category><![CDATA[Game Development]]></category>

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		<description><![CDATA[StrafeRight.com recently sent us over some developer interview questions.  We were more than happy to oblige, and let the gamers out there check out  what&#8217;s going on right now at 8monkey, what&#8217;s coming up next, and shed a little more &#8230; <a href="http://www.8monkeylabs.com/archives/561">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Darkest of Days &#8211; NVIDIA Developer Roundtable</title>
		<link>http://www.8monkeylabs.com/archives/416</link>
		<comments>http://www.8monkeylabs.com/archives/416#comments</comments>
		<pubDate>Tue, 02 Jun 2009 20:37:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>

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		<description><![CDATA[A few members of our development team recently took part in a roundtable discussion with NVIDIA and several media outlets to shed some light on how NVIDIA&#8217;s PhysX is used in our upcoming FPS, Darkest of Days. One feature definitely &#8230; <a href="http://www.8monkeylabs.com/archives/416">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>NVIDIA PhysX Press Release</title>
		<link>http://www.8monkeylabs.com/archives/364</link>
		<comments>http://www.8monkeylabs.com/archives/364#comments</comments>
		<pubDate>Tue, 28 Apr 2009 17:20:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Darkest of Days]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>

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		<description><![CDATA[NVIDIA is doing a bit of work publicizing titles using its PhysX technology, including Darkest of Days. A press release sent out today contains some info about the game, a few new screen shots, and of course plenty about PhysX. &#8230; <a href="http://www.8monkeylabs.com/archives/364">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Gaming Nexus Goes Behind the Scenes</title>
		<link>http://www.8monkeylabs.com/archives/331</link>
		<comments>http://www.8monkeylabs.com/archives/331#comments</comments>
		<pubDate>Tue, 21 Apr 2009 19:54:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Development]]></category>

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		<description><![CDATA[Gaming Nexus dives deeper into the inspiration and technology that stand behind our debut FPS, Darkest of Days.  You&#8217;ll find out a bit more on the &#8220;who, what, why and how&#8221;,  and the balancing act and decision making that goes &#8230; <a href="http://www.8monkeylabs.com/archives/331">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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