We received a great opportunity from Gamasutra.com to release a postmortem on the making of Darkest of Days. It’s a great 4-page read that dives behind-the-scenes and shares the highs and lows we experienced through the development process on our debut title.
Check out the full article on Gamasutra here: Darkest of Days Postmortem
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StrafeRight.com recently sent us over some developer interview questions. We were more than happy to oblige, and let the gamers out there check out what’s going on right now at 8monkey, what’s coming up next, and shed a little more light behind-the-scenes of the making Darkest of Days.
Check out StrafeRight.com’s interview with 8monkey Labs’ Director, Mark Doeden, at the following link:
StrafeRightcom – 8monkey Labs Developer Interview
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A few members of our development team recently took part in a roundtable discussion with NVIDIA and several media outlets to shed some light on how NVIDIA’s PhysX is used in our upcoming FPS, Darkest of Days.
One feature definitely worth mentioning is NVIDIA’s GPU acceleration for PhysX. The ability to compute PhysX on the GPU has been incredible for us, and truly has taken the level of naturalism in our environments to a much higher level. With that feature enabled, we are able to fill our battlefield’s with thousands more physically-active particles — everything ranging from leaves blowing through the fields with each gust of wind to the billowing smoke clouds and dirt clods thrown up by every artillery strike.
Screenshots and videos of the effects in action will be coming, but in the meantime:
Find out more by visiting the latest headlines at NVIDIA’s nZone.
Go directly to the transcript of the roundtable here: Darkest of Days—Interview
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NVIDIA is doing a bit of work publicizing titles using its PhysX technology, including Darkest of Days. A press release sent out today contains some info about the game, a few new screen shots, and of course plenty about PhysX. You can read it here.
PhysX is part of an interesting trend toward moving more non-graphics computation onto the GPU. 8monkey is currently conducting some research into adding some GPU simulated particles and fluids to Darkest of Days with PhysX. Expect more developments in this area soon.
Press Release: NVIDIA PhysX Technology Brightens Darkest of Days
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Gaming Nexus dives deeper into the inspiration and technology that stand behind our debut FPS, Darkest of Days. You’ll find out a bit more on the “who, what, why and how”, and the balancing act and decision making that goes into time travel, historical battles, and of course…future weaponry.
Read through the full interview here:Â Gaming Nexus Article
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